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World AtlasA drifting archipelago, sailed along the waystone lanes from Dawnhaven to Level 120.

Skybound is one realm of floating sky-islands, split by narrow straits and stitched by waystones. The path runs southwest to northeast, from the home town out to the high garden, then dives southeast into the pit. Travel between zones by talking to a Waystone Keeper; every field zone has one road home to Dawnhaven and one road onward.

Dawnhaven → The Wilds → Duskmoor → The Shattered Garden → The Rustfall  ·  and, gated: The Sunforge

Dawnhaven Town · Safe

“Frontier Town · Sanctuary. Every road home leads here.”

The hub of the realm: a radial town built around an octagonal plaza and a central Town Statue, ringed by a stone wall with corner towers, a park pond to the northeast and a river with bridges to the southwest. Nothing attacks you here. Everything you need lives in town: the shops, the bank, the blacksmith, the four Job Masters, and the great clocktower.

◉ Live capture Flying over Dawnhaven in daylight: the octagonal plaza and Town Statue, the clocktower and Masters' Hall behind it, avenues running out to each gate.
Dawnhaven from the air: the plaza at the centre, and an avenue to every gate.
The in-game World Map of Dawnhaven, showing its named quarters, the waystones and the townsfolk.
The World Map of Dawnhaven: its quarters, its waystones and the people you will need. Press M in game to open it.
Districts
The Plaza · Marketplace · Masters’ Hall · Arcane Sanctum · Temple · Park · Clocktower · Farmstead · Fishing Pier
Key NPCs
Mira (Greeter), Elder Rowan (waystone → Wilds), the 4 Masters (Aldric, Perrin, Elen, Mirae), Father Elm (heal), Sister Lyra (Sanctum), Halden (bank), Torren (forge), Rok (Arena), Registrar Odo (wars), Ondra (Sunforge, gated)
Roads out
→ The Wilds · → The Arena · → Skyfront Ring (War Hall) · → The Sunforge (gated)

Full service list on the NPC directory.

The Wilds Lv 1–21

“Untamed Frontier. Green flats climbing north into ash and dread.”

Your first hunting ground: a long terraced climb from green meadows up into scorched highlands, following the Old Road. You arrive at Orin’s Rest. Work your way north through six bands; the deeper you go, the higher the level.

◉ Live capture Orin's Rest at dawn: the waystone, the Warden and the Frontier Hunter, with the Verdant Flats and the terraced bands running north behind them.
Orin’s Rest, where you arrive: the waystone, and the terraces climbing north behind it.
The in-game World Map of the Wilds, showing each region with its level band, monster spawns as dots, captains and bosses marked, and the waystones.
The World Map of the Wilds: every region with its level band, the monsters' spawns, the captains and bosses, and the waystones out. Press M in game to open it.
RegionBandCreatures
Verdant FlatsLv 1–3Dawnflit, Capling
Briar MeadowLv 3–7Capling, Grubshell, Puddlekin
Stonebrook ValeLv 7–11Puddlekin, Pebbleback, Mopetail
Wolf HollowLv 11–14Mopetail, Brindlefang aggro, Fuzzwing
BloomridgeLv 14–17Fuzzwing, Frondling, Mewlin
Dread HighlandsLv 17–21Mewlin, Thumper, Stitchling aggro
Landmarks
Orin’s Rest, Mirrormere, the Sunken Causeway, Watcher’s Rise, Emberwatch Camp, Tainted Hollow (a mutant henge), Petalfall Grove, Emberrest Crater
Bosses
Bloomtyrant (Petalfall Grove) · Old Thumper, the Dread (Emberrest Crater)
Roads out
→ Dawnhaven (Waykeeper Orin/Sera) · → Duskmoor (Waykeeper Nyle, at Duskmoor Gate)

Duskmoor Lv 21–39

“The Fallen Fair. A perpetual dusk over heath and bog, six dark roads out of one lantern-lit hold.”

A twilight moorland of bogs and abandoned carnival grounds, laid out as six spokes radiating from the safe hub of Lanternhold. Each spoke climbs in level, so you can pick your pace.

◉ Live capture Flying in over Duskmoor's heather and fairground wreckage to Lanternhold, the lantern-lit circle where the six spokes meet.
The approach to Lanternhold: heather, fairground wreckage, and the one lit circle on the moor.
The in-game World Map of Duskmoor, showing each region with its level band, monster spawns as dots, captains and bosses marked, and the waystones.
The World Map of Duskmoor: every region with its level band, the monsters' spawns, the captains and bosses, and the waystones out. Press M in game to open it.
SpokeBandCreatures
Wagtail FenLv 21Duskflit, Lumpsack
MiawoodLv 23–25Nettlekin, Old Gourdhead
Redblade DownsLv 27–28Crimson Reaper aggro, Thornhorn
The GigglegroundsLv 29–31Sledgewright, Chuckle Crate
Bullpasture MesasLv 33–37Tattercrow, Stonebrawn aggro, Blunthorn aggro
Totem RiseLv 35–39Mirefang, Idolstack
Landmarks
Lanternhold (safe hub), Old Cackle, the Hollow Elder, the Hall of Mirrors
Bosses
Old Cackle (Hall of Mirrors) · The Hollow Elder (dark altar)
Roads out
→ Dawnhaven (Lanternkeeper Vess) · → The Shattered Garden (Skywright Halden)

The Shattered Garden Lv 40–59

“Adrift in the light. What is left of the high garden, scattered across the open sky and laced with bridges.”

A broken paradise of garden-isles floating in open air, connected by bridges, though the far isles have no bridges at all and can only be reached by flight. The safe hub is Aetherhold. This is the zone where captains and named bosses start to really matter.

◉ Live capture A blossom-covered garden isle adrift in open blue sky, with further isles floating clear of it and no bridge between them.
The Trellis Walk from the air, and the isles beyond it that only flight reaches.
The in-game World Map of the Shattered Garden, showing each region with its level band, monster spawns as dots, captains and bosses marked, and the waystones.
The World Map of the Shattered Garden: every region with its level band, the monsters' spawns, the captains and bosses, and the waystones out. Press M in game to open it.
RegionBandCreaturesBoss
The Trellis WalkLv 41–43Paper Knave, Galewing, BarbclawThe Puppetmaster
Emberfall TierLv 45–49Granitefist, Trickcrate, Rollwright-
StormreachLv 51–53Duskmaw, Sporelord, BoilerstriderThe Tempest Heart
The RustmarchLv 55–59Ironsentry, Rotfang, Haulwraith, AugercoreThe Rust-Titan
Roads out
→ Dawnhaven (Skywarden Aeriel) · → The Rustfall (Rook the Deepwright)
Warden Sol
Here you complete The Caged Sun; the quest chain that unlocks the Sunforge raid.

The Rustfall Lv 60–70

“The engine-grave. A rusted caldera spiralling down to the Dead Dynamo. The deepest hunt there is.”

The bottom of the world: a corroded machine-caldera that spirals down to a dead reactor. The safe hub is Coilhold. It is the deepest field zone of the first journey, with no onward waystone; Version 2's road starts in Dawnhaven instead (see below).

◉ Live capture Inside the Rustfall caldera: rust-red terraces ringing down toward the floor, scrap machinery on the ledges and creatures working every level.
Inside the caldera: every terrace a level lower, and a hunt on each one.
The in-game World Map of the Rustfall, showing each region with its level band, monster spawns as dots, captains and bosses marked, and the waystones.
The World Map of the Rustfall: every region with its level band, the monsters' spawns, the captains and bosses, and the waystones out. Press M in game to open it.
RegionBandCreatures
The ScrapfieldsLv 61–65Gnashrock, Sparkbox, Jade Reaper
The Crane YardsLv 63–67Old Sentinel, Slagbrute, Gantry Colossus, Scrapweaver
The VoltmarshLv 61–68Sparkbox, Slagbrute, Tickwork, Scrapweaver
The Dead DynamoLv 69–70Silvamire, Tempestcrow, Stormwing (flyers)
The Sealed CellFly-onlyAshen Marionette, Ashen Crate: a hostile vault + a cache
≈
The Sealed Cell is a bunker cut high into the slag wall; reachable only by flying up to its ledge. Inside is a hostile Iblis vault and a cache chest. The Rustfall also holds Aurelion, the Sunforge Seal; the dormant caged god, shown here as a guarded showpiece.

The Sunforge Raid · Locked

A forge-cathedral built to hold a captured star.

The first journey’s raid instance: a dark cathedral of gears and molten channels, with no ordinary monsters. It is guild ground, and the seal asks four things: your guild must be level 5; one of its Skywardens or Marshals must have completed The Caged Sun for Warden Sol in the Shattered Garden, which stamps the key for every member at once; your guild must hold the current hour, won by taking Ondra’s hunt when Aurelion stirs; and you yourself must be level 40, because what waits beyond does not scale to you. Speak to Ondra at the Sunforge Gate behind the Masters’ Hall; she names whichever of the four is still missing, and the server turns away anyone the seal does not answer.

◉ Live capture Inside the Sunforge: a stone causeway between molten channels, Pyra the Forge Warden beside it, and Aurelion seated on his gear-throne at the far end of the hall.
The walk in: molten channels either side, Pyra the Forge Warden, and the gear-throne waiting at the end.
The boss
Aurelion, the Caged Sun; Level 70, awake on his gear-throne. A god-machine built to hold a captured star.
The fight
Three phases, each faster than the last, and any of you can be his next target. From the first phase he stomps where you stand and rains cannon fire around you. From the second phase Cog Wardens climb out of the vents, and he adds a solar lance and a rolling shockwave. From the third phase he rages, and his solar flare burns everyone he can see: break line of sight behind a pillar. The fight has a clock, too: drag it out and he burns beyond control, casting faster, hitting harder and lashing out at anyone, at random.
After the kill
He stays down. Your raid gets a short grace to collect what he dropped, then the Sunforge closes and everyone inside is returned to Dawnhaven. He is not fought again until he next stirs.

Version 2: Windmere and the mountain Lv 60–120

Version 2 opens the land above the first journey: the drowned capital of Windmere and the five field zones that climb the mountain behind it, from the Sunken Marches at Level 70 to the Starfall Crater at 120. It is reached from Dawnhaven: speak to Keeper Halvard, the Mountain Waystone, and he sends you to Windmere's spire. Until Version 2 is open he tells you the way is shut, and nobody can travel in.

The zones are a chain. Each one has a waystone to the next and one back to Windmere, so you can always get home, and a Provisioner who sells food. None of the five has a level floor, but every creature in them is Level 70 or above, and the quest chain that leads you through them is gated by level.

ZoneBandFromOnward
WindmereTown · SafeDawnhaven (Keeper Halvard)Marches (Warden Cobb), Highfell (Stairwarden Ilse), Dawnhaven (Keeper Sennet)
The Sunken MarchesLv 70–79WindmereHighfell (Sluicewarden Orla)
The HighfellLv 82–90Windmere or the MarchesStormcrown (Stormwarden Vael)
The StormcrownLv 91–100HighfellGlasswaste (Sunwarden Idris)
The GlasswasteLv 102–109StormcrownStarfall (Craterwarden Oren)
The Starfall CraterLv 111–120GlasswasteWindmere only

Windmere Town · Safe

“North and up, past where the Wilds end, the old kingdom's capital stands on its crag: Windmere, drowned and half rebuilt, and the mountain above it goes on to 120.” Keeper Halvard, Dawnhaven

The second town, and the base for everything in Version 2. Like Dawnhaven it is safe ground: no monsters, and no player can be attacked here. Its quarters carry the old kingdom's names, the Broken Keep, the Cloister Market, the Drowned Quarter, the Old Chapel and the Jetty among them.

◉ Live capture Windmere's arrival plaza at night: torches on stone posts, the spire behind, and townsfolk around the waystone.
Windmere, at the point where you arrive.
The in-game World Map of Windmere, showing its named quarters, the waystones and the townsfolk.
The World Map of Windmere: its quarters, its waystones and the people you will need. Press M in game to open it.

Services

Bank
Ledger Tamsin
Weapons · Armour
Garrin Holt · Halda Vane
Upgrades
Faro Dunn, Master Smith
Potions · General · Magic
Nessa Bright · Orrin Pike · Wick Alder
Food
Hesk Marrow (fish), Dilly Ash (baker), Bryony Fallow (greengrocer)
Flight
Dov Kess, Flight Broker
Rest · Healing
Brisa Mell (inn) · Sister Alwen (chapel)
Crown till
Sabine Vosk, Premium Clerk

People to know

Archivist Venn, the Chronicler, starts the Version 2 story at Level 60 and writes the letters that send you to each zone's Warden.

Sister Alwen heals, and while open-world PK is on she, like Father Elm in Dawnhaven, will lift a murder from a killer's name for a price (see open-world PK).

Herald Maud keeps the contest board.

The Sunken Marches Lv 70–79

“You want the causeway? It goes out over the marsh on piers that were old when the city drowned, and everything down there is drowned too.” Warden Cobb, Windmere's gate

A drowned country below the city: causeways on old piers, flooded farmland, a dead forest and a deep mire, with the Landing Camp where you arrive.

◉ Live capture The Sunken Marches landing camp: a dark stone gatehouse, torches and the waystone keepers at dusk.
Where you arrive in the Sunken Marches.
The in-game World Map of the Sunken Marches, showing each region with its level band, monster spawns as dots, captains and bosses marked, and the waystones.
The World Map of the Sunken Marches: every region with its level band, the monsters' spawns, the captains and bosses, and the waystones out. Press M in game to open it.
RegionBand
The Causeway LandingLv 70–73
The Drowned FarmsLv 70–80
The Dead ForestLv 73–81
The Deep MireLv 73–83
The Sluice HeadLandmark
Creatures
Marsh Reaver, Fenbloom, Stormquill, Palegeist, Powderkeg, Bogleaper, Rotcap (see the Bestiary)
Named bosses
Fenwarden (a Bogleaper) and the Drowned Crown (a Rotcap, in the Deep Mire)
Quests
Warden Teague, the Marsh Warden (see Quests)
Waystones
Highfell (Sluicewarden Orla), Windmere (Ferryman Sedge)

The Highfell Lv 82–90

“Behind the keep the old stair goes up the crag to where the river starts, and the aqueduct comes down beside it. It is cold up there and the wind has teeth.” Stairwarden Ilse, Windmere

High cold ground above the city: a tarn and its shore, a field of cairns, the vents, and a wind shrine near the top.

◉ Live capture The Highfell's Shore Camp: a grey stone path between green slopes, a long stone wall behind, and the waystone keepers.
Where you arrive in the Highfell.
The in-game World Map of the Highfell, showing each region with its level band, monster spawns as dots, captains and bosses marked, and the waystones.
The World Map of the Highfell: every region with its level band, the monsters' spawns, the captains and bosses, and the waystones out. Press M in game to open it.
RegionBand
The Tarn ShoreLv 82–87
The Cairn FieldLv 85–90
The VentsLv 85–92
The Wind ShrineLandmark
Creatures
Galecrest, Tarnhulk, Emberwyrm, Cairnwight, Mosstrilling, Cindertrilling (see the Bestiary)
Named bosses
The Barrow King (a Cairnwight), Ashmaw (an Emberwyrm, by the Vents) and the Cairn Tyrant (a Cairnwight)
Quests
Warden Brannoc, the Fell Warden (see Quests)
Waystones
Stormcrown (Stormwarden Vael), Windmere (Cairnkeeper Rhun)

The Stormcrown Lv 91–100

“Above this shrine there is no more mountain, only the crown, and the crown is where the lightning goes. Nothing that lives up there is smaller than you.” Stormwarden Vael, the Highfell

The summit: a stair cut into the cloud, a terrace the thunder strikes, the Gale Court, and the Crown itself.

◉ Live capture The Stormcrown's Cloud Camp: dark stone under a stormy sky, a stair climbing behind, and the waystone keepers by a brazier.
Where you arrive in the Stormcrown.
The in-game World Map of the Stormcrown, showing each region with its level band, monster spawns as dots, captains and bosses marked, and the waystones.
The World Map of the Stormcrown: every region with its level band, the monsters' spawns, the captains and bosses, and the waystones out. Press M in game to open it.
RegionBand
The Cloud StairLv 91–93
The Thunder TerraceLv 91–96
The Gale CourtLv 94–104
The CrownLandmark
Creatures
Skyhowler, Thunderhide, Voltmaw, Crownwarden, Stormcrest (see the Bestiary)
Named bosses
The Thunder King (a Crownwarden) and Old Skyfire (a Stormcrest), both on the Crown, and Thunderjaw (a Voltmaw)
Quests
Warden Maelis, the Crown Warden (see Quests)
Waystones
Glasswaste (Sunwarden Idris), Windmere (Crownkeeper Ysolde)

The Glasswaste Lv 102–109

“Below it is the waste where everything the lightning throws off this crown has been landing for a thousand years, and the sand there has learned to be glass.” Sunwarden Idris, the Stormcrown

The sun's side of the mountain: dunes, a scar, mirror-flat glass and a grove of fulgurite, with the Foot Camp where the stair comes down.

◉ Live capture The Glasswaste's Foot Camp: pale sand and glass blocks, a stair down the mountain behind, and the waystone keepers.
Where you arrive in the Glasswaste.
The in-game World Map of the Glasswaste, showing each region with its level band, monster spawns as dots, captains and bosses marked, and the waystones.
The World Map of the Glasswaste: every region with its level band, the monsters' spawns, the captains and bosses, and the waystones out. Press M in game to open it.
RegionBand
The Mountain's FootLv 102–105
The Dune SeaLv 102–103
The ScarLv 103–107
The Mirror FlatsLv 105–110
The Fulgurite GroveLv 105–113
The Glass CourtLandmark
Creatures
Dunewing, Glasswing, Sunmaw, Ashmane, Saltpaw, Glassback (see the Bestiary)
Named bosses
The Mirror Wyrm (a Glasswing) and Old Saltback (a Glassback, in the Fulgurite Grove)
Quests
Warden Corra, the Waste Warden (see Quests)
Waystones
Starfall (Craterwarden Oren), Windmere (Sandwarden Cassia)

The Starfall Crater Lv 111–120

“Something fell out of the sky there before the kings, and it is still burning. The crater is a bowl of slag with the thing that made it at the bottom.” Craterwarden Oren, the Glasswaste

The end of the road: a burning bowl of slag, down from the rim across the scree to the cinder floor and the Fallen Star at its heart. Its creatures run up to Level 120, the highest in the game.

◉ Live capture The Starfall Crater's Rim Camp: dark slag under a red sky, torches, and the waystone keepers in orange.
Where you arrive in the Starfall Crater.
The in-game World Map of the Starfall Crater, showing each region with its level band, monster spawns as dots, captains and bosses marked, and the waystones.
The World Map of the Starfall Crater: every region with its level band, the monsters' spawns, the captains and bosses, and the waystones out. Press M in game to open it.
RegionBand
The RimLv 111–113
The ScreeLv 111–116
The Cinder FloorLv 114–124
The Fallen StarLandmark
Creatures
Cinderling, Cinderkin, Slagpawn, Rookwarden, Voltling, Starbrand, Heartwarden (see the Bestiary)
Named bosses
The Black Rook (a Rookwarden, on the Cinder Floor), the Brand (a Starbrand) and the Star's Warden (a Heartwarden), both at the Fallen Star, and the Fallen Warden (a Rookwarden)
Quests
Warden Eadric, the Rim Warden, and the Archivist's last errand (see Quests)
Waystones
Windmere (Heartkeeper Sable)

The PvP grounds

The Arena FFA · no penalty

A free-for-all ring: kills only count inside the sunken octagon; the surrounding plaza is safe, and there’s no death penalty. Entry via Rok the Arena Master (needs a first job). A no-fly zone. See PvP.

Skyfront Ring Guild war

The dedicated arena for guild wars and the Weekly Siege; a much larger battleground with team spawns, bastions and a siege gate. You’re teleported in when a war goes live, and held at your side for a countdown before the fight: 10 seconds in a war, 1 minute in a siege match, where the reserves wait on the Muster Terrace.

✶
The whole atlas is drawn live from the real map data; press M in game to open the World Map, which charts every island, region band and waystone route from the ground truth. There’s a circular minimap top-right, too.