World AtlasA drifting archipelago, sailed along the waystone lanes from Dawnhaven to Level 120.
Skybound is one realm of floating sky-islands, split by narrow straits and stitched by waystones. The path runs southwest to northeast, from the home town out to the high garden, then dives southeast into the pit. Travel between zones by talking to a Waystone Keeper; every field zone has one road home to Dawnhaven and one road onward.
Dawnhaven Town · Safe
“Frontier Town · Sanctuary. Every road home leads here.”
The hub of the realm: a radial town built around an octagonal plaza and a central Town Statue, ringed by a stone wall with corner towers, a park pond to the northeast and a river with bridges to the southwest. Nothing attacks you here. Everything you need lives in town: the shops, the bank, the blacksmith, the four Job Masters, and the great clocktower.
- Districts
- The Plaza · Marketplace · Masters’ Hall · Arcane Sanctum · Temple · Park · Clocktower · Farmstead · Fishing Pier
- Key NPCs
- Mira (Greeter), Elder Rowan (waystone → Wilds), the 4 Masters (Aldric, Perrin, Elen, Mirae), Father Elm (heal), Sister Lyra (Sanctum), Halden (bank), Torren (forge), Rok (Arena), Registrar Odo (wars), Ondra (Sunforge, gated)
- Roads out
- → The Wilds · → The Arena · → Skyfront Ring (War Hall) · → The Sunforge (gated)
Full service list on the NPC directory.
The Wilds Lv 1–21
“Untamed Frontier. Green flats climbing north into ash and dread.”
Your first hunting ground: a long terraced climb from green meadows up into scorched highlands, following the Old Road. You arrive at Orin’s Rest. Work your way north through six bands; the deeper you go, the higher the level.
| Region | Band | Creatures |
|---|---|---|
| Verdant Flats | Lv 1–3 | Dawnflit, Capling |
| Briar Meadow | Lv 3–7 | Capling, Grubshell, Puddlekin |
| Stonebrook Vale | Lv 7–11 | Puddlekin, Pebbleback, Mopetail |
| Wolf Hollow | Lv 11–14 | Mopetail, Brindlefang aggro, Fuzzwing |
| Bloomridge | Lv 14–17 | Fuzzwing, Frondling, Mewlin |
| Dread Highlands | Lv 17–21 | Mewlin, Thumper, Stitchling aggro |
- Landmarks
- Orin’s Rest, Mirrormere, the Sunken Causeway, Watcher’s Rise, Emberwatch Camp, Tainted Hollow (a mutant henge), Petalfall Grove, Emberrest Crater
- Bosses
- Bloomtyrant (Petalfall Grove) · Old Thumper, the Dread (Emberrest Crater)
- Roads out
- → Dawnhaven (Waykeeper Orin/Sera) · → Duskmoor (Waykeeper Nyle, at Duskmoor Gate)
Duskmoor Lv 21–39
“The Fallen Fair. A perpetual dusk over heath and bog, six dark roads out of one lantern-lit hold.”
A twilight moorland of bogs and abandoned carnival grounds, laid out as six spokes radiating from the safe hub of Lanternhold. Each spoke climbs in level, so you can pick your pace.
| Spoke | Band | Creatures |
|---|---|---|
| Wagtail Fen | Lv 21 | Duskflit, Lumpsack |
| Miawood | Lv 23–25 | Nettlekin, Old Gourdhead |
| Redblade Downs | Lv 27–28 | Crimson Reaper aggro, Thornhorn |
| The Gigglegrounds | Lv 29–31 | Sledgewright, Chuckle Crate |
| Bullpasture Mesas | Lv 33–37 | Tattercrow, Stonebrawn aggro, Blunthorn aggro |
| Totem Rise | Lv 35–39 | Mirefang, Idolstack |
- Landmarks
- Lanternhold (safe hub), Old Cackle, the Hollow Elder, the Hall of Mirrors
- Bosses
- Old Cackle (Hall of Mirrors) · The Hollow Elder (dark altar)
- Roads out
- → Dawnhaven (Lanternkeeper Vess) · → The Shattered Garden (Skywright Halden)
The Shattered Garden Lv 40–59
“Adrift in the light. What is left of the high garden, scattered across the open sky and laced with bridges.”
A broken paradise of garden-isles floating in open air, connected by bridges, though the far isles have no bridges at all and can only be reached by flight. The safe hub is Aetherhold. This is the zone where captains and named bosses start to really matter.
| Region | Band | Creatures | Boss |
|---|---|---|---|
| The Trellis Walk | Lv 41–43 | Paper Knave, Galewing, Barbclaw | The Puppetmaster |
| Emberfall Tier | Lv 45–49 | Granitefist, Trickcrate, Rollwright | - |
| Stormreach | Lv 51–53 | Duskmaw, Sporelord, Boilerstrider | The Tempest Heart |
| The Rustmarch | Lv 55–59 | Ironsentry, Rotfang, Haulwraith, Augercore | The Rust-Titan |
- Roads out
- → Dawnhaven (Skywarden Aeriel) · → The Rustfall (Rook the Deepwright)
- Warden Sol
- Here you complete The Caged Sun; the quest chain that unlocks the Sunforge raid.
The Rustfall Lv 60–70
“The engine-grave. A rusted caldera spiralling down to the Dead Dynamo. The deepest hunt there is.”
The bottom of the world: a corroded machine-caldera that spirals down to a dead reactor. The safe hub is Coilhold. It is the deepest field zone of the first journey, with no onward waystone; Version 2's road starts in Dawnhaven instead (see below).
| Region | Band | Creatures |
|---|---|---|
| The Scrapfields | Lv 61–65 | Gnashrock, Sparkbox, Jade Reaper |
| The Crane Yards | Lv 63–67 | Old Sentinel, Slagbrute, Gantry Colossus, Scrapweaver |
| The Voltmarsh | Lv 61–68 | Sparkbox, Slagbrute, Tickwork, Scrapweaver |
| The Dead Dynamo | Lv 69–70 | Silvamire, Tempestcrow, Stormwing (flyers) |
| The Sealed Cell | Fly-only | Ashen Marionette, Ashen Crate: a hostile vault + a cache |
The Sunforge Raid · Locked
A forge-cathedral built to hold a captured star.
The first journey’s raid instance: a dark cathedral of gears and molten channels, with no ordinary monsters. It is guild ground, and the seal asks four things: your guild must be level 5; one of its Skywardens or Marshals must have completed The Caged Sun for Warden Sol in the Shattered Garden, which stamps the key for every member at once; your guild must hold the current hour, won by taking Ondra’s hunt when Aurelion stirs; and you yourself must be level 40, because what waits beyond does not scale to you. Speak to Ondra at the Sunforge Gate behind the Masters’ Hall; she names whichever of the four is still missing, and the server turns away anyone the seal does not answer.
- The boss
- Aurelion, the Caged Sun; Level 70, awake on his gear-throne. A god-machine built to hold a captured star.
- The fight
- Three phases, each faster than the last, and any of you can be his next target. From the first phase he stomps where you stand and rains cannon fire around you. From the second phase Cog Wardens climb out of the vents, and he adds a solar lance and a rolling shockwave. From the third phase he rages, and his solar flare burns everyone he can see: break line of sight behind a pillar. The fight has a clock, too: drag it out and he burns beyond control, casting faster, hitting harder and lashing out at anyone, at random.
- After the kill
- He stays down. Your raid gets a short grace to collect what he dropped, then the Sunforge closes and everyone inside is returned to Dawnhaven. He is not fought again until he next stirs.
Version 2: Windmere and the mountain Lv 60–120
Version 2 opens the land above the first journey: the drowned capital of Windmere and the five field zones that climb the mountain behind it, from the Sunken Marches at Level 70 to the Starfall Crater at 120. It is reached from Dawnhaven: speak to Keeper Halvard, the Mountain Waystone, and he sends you to Windmere's spire. Until Version 2 is open he tells you the way is shut, and nobody can travel in.
The zones are a chain. Each one has a waystone to the next and one back to Windmere, so you can always get home, and a Provisioner who sells food. None of the five has a level floor, but every creature in them is Level 70 or above, and the quest chain that leads you through them is gated by level.
| Zone | Band | From | Onward |
|---|---|---|---|
| Windmere | Town · Safe | Dawnhaven (Keeper Halvard) | Marches (Warden Cobb), Highfell (Stairwarden Ilse), Dawnhaven (Keeper Sennet) |
| The Sunken Marches | Lv 70–79 | Windmere | Highfell (Sluicewarden Orla) |
| The Highfell | Lv 82–90 | Windmere or the Marches | Stormcrown (Stormwarden Vael) |
| The Stormcrown | Lv 91–100 | Highfell | Glasswaste (Sunwarden Idris) |
| The Glasswaste | Lv 102–109 | Stormcrown | Starfall (Craterwarden Oren) |
| The Starfall Crater | Lv 111–120 | Glasswaste | Windmere only |
Windmere Town · Safe
“North and up, past where the Wilds end, the old kingdom's capital stands on its crag: Windmere, drowned and half rebuilt, and the mountain above it goes on to 120.” Keeper Halvard, Dawnhaven
The second town, and the base for everything in Version 2. Like Dawnhaven it is safe ground: no monsters, and no player can be attacked here. Its quarters carry the old kingdom's names, the Broken Keep, the Cloister Market, the Drowned Quarter, the Old Chapel and the Jetty among them.
Services
- Bank
- Ledger Tamsin
- Weapons · Armour
- Garrin Holt · Halda Vane
- Upgrades
- Faro Dunn, Master Smith
- Potions · General · Magic
- Nessa Bright · Orrin Pike · Wick Alder
- Food
- Hesk Marrow (fish), Dilly Ash (baker), Bryony Fallow (greengrocer)
- Flight
- Dov Kess, Flight Broker
- Rest · Healing
- Brisa Mell (inn) · Sister Alwen (chapel)
- Crown till
- Sabine Vosk, Premium Clerk
People to know
Archivist Venn, the Chronicler, starts the Version 2 story at Level 60 and writes the letters that send you to each zone's Warden.
Sister Alwen heals, and while open-world PK is on she, like Father Elm in Dawnhaven, will lift a murder from a killer's name for a price (see open-world PK).
Herald Maud keeps the contest board.
The Sunken Marches Lv 70–79
“You want the causeway? It goes out over the marsh on piers that were old when the city drowned, and everything down there is drowned too.” Warden Cobb, Windmere's gate
A drowned country below the city: causeways on old piers, flooded farmland, a dead forest and a deep mire, with the Landing Camp where you arrive.
| Region | Band |
|---|---|
| The Causeway Landing | Lv 70–73 |
| The Drowned Farms | Lv 70–80 |
| The Dead Forest | Lv 73–81 |
| The Deep Mire | Lv 73–83 |
| The Sluice Head | Landmark |
- Creatures
- Marsh Reaver, Fenbloom, Stormquill, Palegeist, Powderkeg, Bogleaper, Rotcap (see the Bestiary)
- Named bosses
- Fenwarden (a Bogleaper) and the Drowned Crown (a Rotcap, in the Deep Mire)
- Quests
- Warden Teague, the Marsh Warden (see Quests)
- Waystones
- Highfell (Sluicewarden Orla), Windmere (Ferryman Sedge)
The Highfell Lv 82–90
“Behind the keep the old stair goes up the crag to where the river starts, and the aqueduct comes down beside it. It is cold up there and the wind has teeth.” Stairwarden Ilse, Windmere
High cold ground above the city: a tarn and its shore, a field of cairns, the vents, and a wind shrine near the top.
| Region | Band |
|---|---|
| The Tarn Shore | Lv 82–87 |
| The Cairn Field | Lv 85–90 |
| The Vents | Lv 85–92 |
| The Wind Shrine | Landmark |
- Creatures
- Galecrest, Tarnhulk, Emberwyrm, Cairnwight, Mosstrilling, Cindertrilling (see the Bestiary)
- Named bosses
- The Barrow King (a Cairnwight), Ashmaw (an Emberwyrm, by the Vents) and the Cairn Tyrant (a Cairnwight)
- Quests
- Warden Brannoc, the Fell Warden (see Quests)
- Waystones
- Stormcrown (Stormwarden Vael), Windmere (Cairnkeeper Rhun)
The Stormcrown Lv 91–100
“Above this shrine there is no more mountain, only the crown, and the crown is where the lightning goes. Nothing that lives up there is smaller than you.” Stormwarden Vael, the Highfell
The summit: a stair cut into the cloud, a terrace the thunder strikes, the Gale Court, and the Crown itself.
| Region | Band |
|---|---|
| The Cloud Stair | Lv 91–93 |
| The Thunder Terrace | Lv 91–96 |
| The Gale Court | Lv 94–104 |
| The Crown | Landmark |
- Creatures
- Skyhowler, Thunderhide, Voltmaw, Crownwarden, Stormcrest (see the Bestiary)
- Named bosses
- The Thunder King (a Crownwarden) and Old Skyfire (a Stormcrest), both on the Crown, and Thunderjaw (a Voltmaw)
- Quests
- Warden Maelis, the Crown Warden (see Quests)
- Waystones
- Glasswaste (Sunwarden Idris), Windmere (Crownkeeper Ysolde)
The Glasswaste Lv 102–109
“Below it is the waste where everything the lightning throws off this crown has been landing for a thousand years, and the sand there has learned to be glass.” Sunwarden Idris, the Stormcrown
The sun's side of the mountain: dunes, a scar, mirror-flat glass and a grove of fulgurite, with the Foot Camp where the stair comes down.
| Region | Band |
|---|---|
| The Mountain's Foot | Lv 102–105 |
| The Dune Sea | Lv 102–103 |
| The Scar | Lv 103–107 |
| The Mirror Flats | Lv 105–110 |
| The Fulgurite Grove | Lv 105–113 |
| The Glass Court | Landmark |
- Creatures
- Dunewing, Glasswing, Sunmaw, Ashmane, Saltpaw, Glassback (see the Bestiary)
- Named bosses
- The Mirror Wyrm (a Glasswing) and Old Saltback (a Glassback, in the Fulgurite Grove)
- Quests
- Warden Corra, the Waste Warden (see Quests)
- Waystones
- Starfall (Craterwarden Oren), Windmere (Sandwarden Cassia)
The Starfall Crater Lv 111–120
“Something fell out of the sky there before the kings, and it is still burning. The crater is a bowl of slag with the thing that made it at the bottom.” Craterwarden Oren, the Glasswaste
The end of the road: a burning bowl of slag, down from the rim across the scree to the cinder floor and the Fallen Star at its heart. Its creatures run up to Level 120, the highest in the game.
| Region | Band |
|---|---|
| The Rim | Lv 111–113 |
| The Scree | Lv 111–116 |
| The Cinder Floor | Lv 114–124 |
| The Fallen Star | Landmark |
- Creatures
- Cinderling, Cinderkin, Slagpawn, Rookwarden, Voltling, Starbrand, Heartwarden (see the Bestiary)
- Named bosses
- The Black Rook (a Rookwarden, on the Cinder Floor), the Brand (a Starbrand) and the Star's Warden (a Heartwarden), both at the Fallen Star, and the Fallen Warden (a Rookwarden)
- Quests
- Warden Eadric, the Rim Warden, and the Archivist's last errand (see Quests)
- Waystones
- Windmere (Heartkeeper Sable)
The PvP grounds
The Arena FFA · no penalty
A free-for-all ring: kills only count inside the sunken octagon; the surrounding plaza is safe, and there’s no death penalty. Entry via Rok the Arena Master (needs a first job). A no-fly zone. See PvP.
Skyfront Ring Guild war
The dedicated arena for guild wars and the Weekly Siege; a much larger battleground with team spawns, bastions and a siege gate. You’re teleported in when a war goes live, and held at your side for a countdown before the fight: 10 seconds in a war, 1 minute in a siege match, where the reserves wait on the Muster Terrace.