Guilds & WarsFound a guild, raise its renown, and clash in the Skyfront Ring.
A guild is a durable, shared home for players; with ranks, a treasury, a leveling track, its own logo and chat. Once it’s strong enough it can declare wars and enter the world-wide Weekly Siege. Everything here is server-owned, so nothing can be faked or duped.
Founding & joining
- Found a guild
- Requires character Level 15 and a 50,000 Glint fee. The founder becomes the Skywarden (leader). Name: 3–20 characters, unique.
- Join
- An officer invites you by name; accept within 60 seconds. You can join at any level and enter as a Recruit.
Ranks
| Rank | Powers |
|---|---|
| Skywarden (leader) | Everything: promote/demote, withdraw funds, set the logo, hand off leadership, disband |
| Marshal (officer) | Invite & kick lower ranks, set the message of the day |
| Knight · Steward · Recruit | Members; contribute tribute, use guild chat |
Treasury vs tribute: two very different pools
Treasury (funds)
A shared, refundable Glint pool. Any member can deposit (min 100); only the Skywarden can withdraw. It’s a bank: it does not level the guild.
Tribute (renown)
Glint spent here is consumed permanently to raise the guild’s level and Renown. This is the only thing that levels a guild, so you can’t farm levels by cycling treasury money.
Leveling costs 25,000 × current level Glint in tribute per level (25k, then 75k, 150k, 250k…), capped at guild level 50. Renown is earned from tribute and from war/siege results. The member cap grows with level: 30 at level 1, +1 per level, up to 80 at max.
Guild logo Lv 5+
Once your guild reaches level 5, the Skywarden can upload one small square PNG logo. It then appears everywhere the guild is shown; the guild window, player nameplates, the war HUD, the siege board. Below level 5 a guild has no mark at all. This is the guild’s only emblem.
Guild wars: the Skyfront Ring
PvP damage between players exists only in the Arena and in a live war. A war is a formal, wagered team fight run entirely by the server.
Declare
Both guilds must be guild level 5+. Only the Skywarden declares, at Registrar Odo in the War Hall. A wager (≥ 10,000 Glint) is escrowed from each side, plus a 1,000 Glint filing fee that’s never returned. The defender’s Skywarden must be online; the challenge expires in 120 seconds.
Muster
On accept, each side gets 90 seconds to pick a squad of up to 10 fighters (10v10) and ready up.
Fight
On the Skyfront Ring: both squads are brought in and held for a 10-second countdown, then 10 minutes, 3 lives each, 5-second respawns. Kills score 2 points (+1 if the killer is the Skywarden, +1 if on their last life). At time, each standing fighter’s remaining lives add a point.
Payout
The winner takes the whole pot (both wagers) plus +25 renown and a share of the wager. The loser gets +5 renown; a draw returns wagers and gives both +10 renown.
The Weekly Siege
A world-wide guild tournament fought on the Skyfront Ring, run by Herald Castellan at the War Hall. It is weekly, and the siege board (press U) always shows the three things that can change from one siege to the next: the date and time of the fight, the format (3v3, 5v5, up to 10v10, as a bracket or a Royal Rumble), and any Crown prize. Unless the board says otherwise it is Saturday, 21:00 (UTC+8).
Bid
During the week, each guild’s Skywarden (guild level 5+) bids Glint (min 20,000) at the Herald. Bidding locks 1 hour before the fight; a new bid must raise the last.
Choose your team
Once the guild has bid, the Skywarden registers who fights on the siege board: as many fighters as the format calls for, plus as many reserves again (a 3v3 registers 6), in order, and picks one of them as the guild's Defender (if nobody is picked, the first name is the Defender). Members do not have to be online to be chosen. The team can be changed until bidding locks, and it has to be saved to count.
Seed
At lock, the top 8 bidders that registered a team seed into a single-elimination bracket (or, when the board says Royal Rumble, all into one match, up to 8 guilds). A guild with no team is not seeded and gets its stake back, as does everyone who misses the cut. The seed stakes form the prize pot, and every team is then shown on the board.
Fight the bracket
Quarterfinal → Semifinal → Final. Only the registered team can fight, and it fights as a line. 1 minute before each match the whole team is brought to the Ring: the first names on the list to their seats, held there until the bell (buff up), the reserves to the Muster Terrace. As many as the format calls for are inside at once, with 10 lives each (the numbers here are the usual ones; the siege board shows the lives, the wait and the minute this season is fought on). Fall, and you lose a life, go to the back of the line and wait outside for at least 30 seconds, while the next in line is teleported in straight away. Somebody not online is skipped and keeps their place. There is no way out of the Ring but to fall: a fighter inside cannot fly or walk out, and one who disconnects for 15 seconds loses a life and gives their place to the next. A Defender who disconnects that long passes the role to a fighter inside. Reserves waiting outside cannot strike, be struck, or heal and buff those inside. The Skywarden can still swap who goes in first before each match, but nobody outside the team can be sent in.
Points: +2 for a kill, +1 more the first time you beat that enemy in the match, +1 more for beating the other side's Defender (marked 🛡, and over their head their guild name turns blue). When time runs out, each side gets +1 per spare life its team has left: a full team of the match's size (fighters and reserves) starts with one spare life for every life after the first, for each name (9 each at the usual 10 lives), and every life the side loses, however it is lost, takes one away. Who is online makes no difference. On a level score the side with more spare lives left wins, then the side whose fighters inside are lower level on average, then the higher seed. Leaving the Ring in the last seconds still counts as a fall.
Or: the Royal Rumble
When the board says Royal Rumble, there is no bracket: every seeded guild is in the Ring at once, each on a seat of its own, and every other guild is the enemy. Each guild fights as a line exactly as above, with its lives, its reserves and its Defender, and scores the same points (another guild's Defender is worth the point more). A guild is out when it has no lives left, when its Skywarden surrenders, or when nobody of it has been in the Ring for a minute in all (waiting on the plaza after a fall does not count); the rest fight on. A guild whose last lives run out when time does is out too. The last guild standing wins. If time runs out first, the guilds still standing get their spare lives as points and are ranked by points, and every guild still standing is ranked above every guild that went out. Guilds that went out are ranked by how long they lasted. Places pay like a bracket of the same size: 2nd is the finalist, 3rd and 4th semifinal, 5th to 8th quarterfinal.
Crown
The champion guild takes the entire Glint pot, plus Valor Marks and renown by placement. When the board shows a Crown prize, it goes to the champion’s Skywarden. It is not paid on the spot: it shows as held in their account until staff release it.
| Placement | Valor | Renown |
|---|---|---|
| Champion | 100 | 60 |
| Finalist | 50 | 30 |
| Semifinal | 25 | 15 |
| Quarterfinal | 10 | 8 |
| Entrant | 5 | 3 |
In a Royal Rumble the place a guild finishes in stands for the round: 1st Champion, 2nd Finalist, 3rd and 4th Semifinal, 5th to 8th Quarterfinal.
Valor Marks accrue on the guild and are shown on the guild window and siege board. (A Valor spending vendor is planned; for now Valor is a badge of achievement that banks up.)