Leveling & JobsThe XP curve, the Level 15 wall, and everything you gain on the way to 60.
Levels are earned by defeating monsters. Quests help, but they are a head start, not the road: across a whole playthrough they cover about an eighth of the XP to 60. Your level drives your power, the gear you can wear, and the content that gives full XP. Two numbers matter most: Level 15, where your job begins, and Level 60, the current cap.
The Level 15 first-job gate
A Wayfarer hard-caps at Level 15. Your XP bar climbs normally to 15, then freezes at 0%; further XP is simply voided. You stay stuck there until you complete a Master’s trial and become a job, at which point the ceiling lifts to 60.
This is enforced on the server, so it’s the same for everyone. See Getting Started for the trial walkthrough and Classes to decide which job to take.
The XP curve
The experience needed to leave a level follows a classic MMO curve; quick early “dings”, then a real climb through the 40s and 50s:
In practice: Level 1→2 is ~60 XP; by Level 30 each level costs roughly 1.45× what a flat curve would; Level 50 ~2.25×; Level 59 ~2.74×. Early levels fly by; the last stretch to 60 is a genuine grind. Level and XP are server-owned, accumulated from your share of every kill, so the bar you see always matches the server.
What you gain each level
Every level-up is a full heal plus a stack of rewards:
| On each level | Gain |
|---|---|
| Max HP | +15 |
| Attribute points | +2 |
| Skill points | +2 / +3 / +4 (by bracket; see below) |
| Base attack | +2 |
| Power skill damage | +4 |
| HP | Refilled to full |
Skill points by level bracket
Skill points come faster as you climb. Across the Level 1–60 journey the brackets are 2, then 3, then 4:
| Level bracket | Skill points per level |
|---|---|
| Level 2–20 | 2 |
| Level 21–40 | 3 |
| Level 41–60 | 4 |
Reaching Level 60 earns roughly 178 skill points total: not enough to max every skill, so you’ll specialize. See Skills for the trees and costs.
The job-change skill bundle
Completing your Master’s trial grants a big one-time skill-point bonus on top of the points you’ve earned, and it differs by job, roughly matching how skill-hungry each class is:
| Job | One-time bonus SP |
|---|---|
| Vanguard | +40 |
| Skydancer | +50 |
| Oracle | +60 |
| Channeler | +90 |
Leveling faster
- Stay at-level. Fighting monsters far below you pays a fraction of the XP (the level-gap rule, down to a 20% floor). Follow the level bands up through each zone.
- Party up. Every extra party member who actually damages a kill adds +25% to the XP pool: two hunters share 125% of a kill, so you both gain faster than soloing (up to 8 members).
- Hunt Giants. A Giant-rank monster pays 70× a normal’s XP (for ~55× the HP); a real per-hit premium if you can bring one down. Captains pay 3×, Mutants 4×, Bosses 160×.
- Fight in bad weather. Rain adds +10% XP; a storm adds another +15% on top.
- Do the quests as you pass them. A quest is worth roughly a third of the level it is offered at (a story chapter half, a Master’s trial a full one); a real head start, but the levels themselves are earned in the field. See Quests.