SkillsTwo combat buttons, and a deep tree of learnable abilities per class.
Every class has two layers of skills. The two combat-slot skills (keys 1 and 2) are always available; your basic and your power move. Beyond those is a learnable tree you invest skill points into: attacks, buffs and utilities that define your class. This page covers how the tree works and what each class can learn.
Spending skill points
You earn skill points as you level (2, then 3, then 4 per level; see Leveling): about 178 by Level 60, plus a big one-time bundle when you change job. You won’t max everything, so specialize.
- Each rank of a skill costs a flat number of points: 1 for Wayfarer skills, 2 for first-job skills. Most skills cap at rank 20 (Wayfarer skills at 10).
- A skill unlocks only when you meet its level requirement and have its prerequisite skill at the required rank.
- Ranking a skill up increases its damage/heal/buff and often shortens its cooldown or cast time.
Wayfarer: base skills
Three simple melee skills, capped at rank 10, that carry you to your job change:
| Skill | Lv | Cooldown | Notes |
|---|---|---|---|
| Clean Hit | 3 | 1.4s | A hard downward strike |
| Flurry | 5 | 2.6s | Three rapid stabs (needs Clean Hit 3) |
| Over Cut | 10 | 4.0s | An upward finisher (needs Flurry 3) |
Vanguard tree
A mix of hard-hitting strikes and self-buffs. Attacks: Slash, Keenwheel, Bloody Strike (life-drain), Blindside, Shield Bash (may stun), Special Hit (AoE), Sneaker (immobilize), Guillotine (heavy finisher). Buffs: Protection (+STA), Empower Weapon (+STR), Blazing Sword (+DEX), Smite Axe (+STR). Passives: Sword Mastery, Axe Mastery.
Skydancer tree
Two lines: bow (DEX, costs MP) and yo-yo (STR, costs FP). Bow: Junk Arrow (multi-shot), Bow Mastery (passive), Silent Shot, Aimed Shot (chance to double damage), Auto Shot (can blind), Arrow Rain (persistent AoE). Yo-yo: Slow Step (slow), Pulling (yank a target), Cross Line (stun), Snatch (steal Glint from behind, under stealth), Deadly Swing (bleed + slow attack), Counter Attack (riposte). Utility: Fast Walker, Dark Illusion (invisibility: attacking breaks it), Perfect Block.
Oracle tree
The support toolkit: magic line (stick, MP) and knuckle line (FP). Heal, Circle Healing (AoE heal), Resurrection, Prevention (a fatal blow instead restores 15% HP), Moon Beam (burn). Buffs the whole party wants: Haste (attack speed), Beef Up (+STR), Heap Up (+STA), Patience (+Max HP), Accuracy (+hit), Cat’s Reflex (+block), Mental Sign (+INT), Cannon Ball (+DEX). Knuckle: Temping Hole (fast jab), Stonehand (stun-on-hit), Burst Crack (AoE slam), Power Fist (one crushing blow).
Channeler tree
An element for every situation, plus utility. Mental Strike (non-elemental), Blinkpool (short teleport). Fire: Flame Ball → Flame Geyser (AoE) → Fire Strike. Water: Ice Missile (slow), Waterball, Water Well (DoT). Electric: Static Ball, Lightning Ram, Lightning Shock (DoT). Wind: Swordwind, Strongwind (knockback), Wind Cutter.