Wiki›Items & Economy›Glint & Economy

Glint & EconomyEarning and spending the realm’s coin, and the Relic system that keeps rare gear rare.

Glint the Glint coin is Skybound’s currency. You start with 250 and earn more from kills, quests and selling. It buys gear, potions, flight mounts, travel scrolls and enhancement attempts. Here’s the full picture.

Earning Glint

Spending Glint

WhatWhereNotes
Common gearWeapon / Armor / Shield merchantsOnly common grade; uncommon+ and all jewelry are drop-only
ConsumablesApothecary, Magic Merchant, stallsPotions, refreshers, vital drinks, arrows
Blinkwing scrollsMagic MerchantTeleport to a town: 200 (nearest) → 2,600 (Rustfall)
Flight mountsSable, Flight InstructorTwig Broom 350 → Skimmer Board 7,200 (Flight)
EnhancementTorren’s ForgeEvery refine attempt costs Glint (Enhancement)

Consumables at a glance

Recovery items are level-banded when they drop; a Lv 1 monster gives Lollipops, not a feast. The ladders:

HP: Food 2.5s cd

Lollipop (70) → … → Star Candy (1,200). Cheap, spammy topping-up.

HP: Pills 10s cd

Gray (1,200) → Red (8,000) → Shining Gold Pill (18,000). Big emergency bursts.

MP & FP

Refreshers restore MP (aether); Vital Drinks restore FP. Both cheap and quick (1.5s).

Premium recovery exists too: Remantis Laccotte (full HP instantly), Refresher Hold (unlimited MP for 60 min) and Vital Drink X (unlimited FP for 60 min).

The Cash Shop & premium currency

The premium currency is Crown, sold from Vesper’s Premium Shop. It stocks convenience and cosmetics: protect/smelting scrolls, the Stat Reset Scroll and Skill Reset Scroll (each hands back every point you have spent in that half of your build), premium recovery, fashion costume boxes, cosmetic masks, flag cloaks, premium flight mounts, the five looter pets, the Ultra Collector, the Activation Scroll (for 1 hour your action slot never tires: every slot fires on every run), the Bag Expansion (24 more bag cells for 30 days) and the two Transy Scrolls (they recut a gendered piece of armour or a costume for the other sex).

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Crown is its own currency. The Cash Shop charges Crown, not Glint. Glint buys everything a Merchant, an Apothecary or a Blacksmith sells; Crown buys what Vesper sells, and the two never convert into each other.

Buying Crown

the Crown mark Crown is bought on Solana, from the Buy Crown panel in Vesper’s shop. There is no card and no subscription: you ask for an amount, the shop writes an invoice, you pay it, and the Crown lands.

One Crown is one US cent, so 100 Crown is $1, in every currency. You can pay with:

USDC or SOL

Priced in dollars and paid in the token. An invoice runs from $1 up to $10,000.

$SKY +10%

Skybound’s own token. The same dollar buys 10% more Crown: pay $10 in $SKY and 1,100 Crown is credited instead of 1,000.

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The bonus is extra Crown credited, not a discount on what you are charged. What you pay is the dollar price either way.

$SKY, the game’s token

$SKY is Skybound’s own token on Solana. It has a fixed supply, minted once, with no mint authority: nobody can print more of it afterwards, the studio included.

You cannot earn it by playing, with one bounded exception

$SKY is never dropped, never farmed and never emitted. No monster carries it, no quest pays it, and no amount of grinding produces any. Nor is there a way to convert Glint into Crown or into $SKY: the two economies do not meet, and the old Glint-to-Crown exchange was removed rather than capped. The one exception is a chance prize on the Winnowing Belt, paid from a fixed season budget the game already holds and never minted; it has its own switch, and it is bounded on that page.

That is the rule that keeps the game a game. The moment grinding turns into dollars, the reason to play stops being play, and the people who out-earn you are the ones running scripts overnight. Glint buys from players and from shops, and that is all Glint ever does.

What it is actually for

Buying Crown +10%

The till takes crypto and nothing else, so every Crown purchase is a real buy of the token. Paying in $SKY credits 10% more Crown for the same dollar: $10 gives you 1,100 Crown instead of 1,000. The dollar price never changes, only what lands in your account.

Not what the Ascended market is paid in

The Ascended market is priced and paid in Crown, not in $SKY. An earlier design listed in dollars and settled in the token. It was replaced: a price in Crown holds still on its own, and a buyer needs no token and no network fee to pay it.

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You never need it to play. The whole game, to the level cap and through everything in it, without touching $SKY once. It sits at the boundary where real money crosses in, and nowhere else: USDC and SOL buy Crown just as well, at the same dollar price. Nothing inside the game is priced in it.
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Why crypto and not a card. Settlement is final, so there are no chargebacks: no stolen card buying resellable goods, no dispute landing weeks later. That is why nothing you buy carries a holding period or a trade lock. Buy a costume, wear it for an hour, ascend it and sell it if you like.

Skypass

Skypass is a 30-day pass, bought with Crown from Vesper’s shop for 999 Crown. Buying another while one is still live extends it rather than replacing it, so renewing early never costs you the days you already paid for. You are always asked to confirm first, and told the date the pass will run until, so a second press can never buy another month without you knowing.

A Skypass will not make you hit harder, level faster or find better loot. Most of it is room to trade, room to carry and a hand off your potion keys. The two exceptions are worn, and both leave when the pass does:

What you getFreeWith a Skypass
Stall uptime (how long your market stall stays open)4 hours3 days
Stall slots (how many things it can hold)1224
Bag size42 cells66 cells
Auto-potion (slots under your bars that drink for you)nothree slots
Eclipse Regalia, a costume nobody can buynot sold anywhereyours while the pass lasts
The Skypass Signet, a black cloak with the pass diamond on the backnot sold anywhereyours while the pass lasts: +300 Max HP, +10% Movement Speed

The Ascension fee is not on that list, and it is not a perk. There is no Ascension fee for anybody now, with a pass or without one, so there is nothing left for a pass to waive. See Ascension below.

Neither the Signet nor the Eclipse Regalia costume can be bought, traded, listed, vendored, dropped, binned or ascended, and both are taken back the moment your pass ends, wherever you are keeping them. That is the whole of why a pass may carry them at all: what you buy is thirty days of wearing one, not the item.

Your expiry is shown in the panel, counting down in hours on the last day.

Earning Crown

There are two ways to earn Crown without buying it. The first is to find what is broken. File a report in-game; if it is confirmed, Crown is recorded at your name and then released to spend. The Account window shows what is still held and what has already been released. The Crown held through the Closed Betas was released at Open Beta.

The other way is to wear the Skybound server tag in our Discord. Run /tag join in the server once, and each day Carlo sees the tag on you earns 10 Crown, held the same way. Your Discord account must be at least 30 days old and you must have been in the server for 7 days. Connect Discord in the Account window so the days reach your character; days before you connect still count.

Two things worth knowing about how it is held. It lives in its own ledger rather than as a number on your account, so not even a world reset could clear it. And each report earns at most one award, so the first person to report an issue is the one it pays.

Relics: why rare gear is truly rare

Rare, Unique and Legendary equipment is Relic-grade. When one drops, the game decides whether it mints as a tradeable Relic or a bound (untradeable) copy: through three gates:

  • Season quota

    A world-wide cap on tradeable Relics per season (default 500). When it’s full, further drops mint as bound.

  • Daily mint cap

    At most 3 sellable Relics per account per day.

  • Earned eligibility

    You must be genuinely invested, Level 15+, real playtime, never a fresh alt. Fails these and the item still drops and works; it’s just Bound.

  • The point: a tradeable rare is a scarce, earned thing, so the market stays meaningful. You always get and can use the gear you find; only its tradeable version is rationed.

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    Drops aren’t auto-collected: hover to see a tooltip, click to walk over and grab (or send a looter pet). Rare+ finds show a “◈ Relic-grade: quota-gated on pickup” hint.

    Ascension: taking an item out of the game

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    A bought ascended item outlives the character. When an ascended item sells, it is minted as an NFT into the buyer’s own wallet rather than held on an account, so it is theirs whatever happens to any hero. Until it sells it is still an item in your bag.

    Ascending an item takes it out of the Glint economy for good and makes it something you can sell to another player for Crown on the Ascended market. Ascending is free: there is no Ascension fee. It needs a signed-in account, not a traveler (guest) login, and it does not need a wallet.

    It is a one-way door. An ascended item can no longer be sold at a stall, traded or vendored for Glint; it can still be worn, used and upgraded like any other.

    What can go, and what never can

    Uncommon and above

    Uncommon, Rare, Unique and Legendary may ascend, and only in their tradeable Relic form. Commons are most of what drops and are excluded outright. With no fee to pay, this grade list is the gate: it is the thing that decides what can leave the Glint economy at all.

    Cash Shop cosmetics free

    Masks, cloaks and costumes ascend like everything else, and did so even when there was a fee: they were paid for at the till, so charging again would have been charging twice.

    Consumables never

    Potions, scrolls and refreshers can never ascend, at any price. Crown into a scroll into a sale would make Crown cashable, and it is a prepaid credit, not a deposit.

    It costs nothing

    There is no Ascension fee, for anybody, however many items you ascend. There used to be a weekly ladder that climbed with each item; it is gone, and nothing replaced it at the door.

    The reason it can be free is that ascending creates no NFT. The asset is minted when somebody actually buys your item, straight into their wallet, so an item you ascend and never sell costs nobody anything. The fee was paying for a mint that no longer happens when you ascend.

    What still holds you back is not a price: Uncommon and above only, consumables never, and one item, once, ever. So the ceiling is how much good gear you can actually find.

    And there is a floor on what you may ask for it. The least any item can be listed for on the Ascended market is 100 Crown, about $1. That is the brake that replaced the fee: ascending is free, but nothing goes on the shelf for a penny.

    A Skypass no longer changes any of this, because there is nothing left to waive. What it does buy, a longer stall among them, is listed under Skypass above.

    The Ascended market

    Ascended items are bought and sold on the Ascended Market, a window inside the game. The same shelf can be browsed at marketplace.skyboundmmo.com, but a purchase is made from the window in the game, because that is where your Crown is.

    It is priced and paid in Crown

    Every listing is priced and paid in Crown, in whole numbers, and Crown is always worth the same, so a mask you listed on Monday still says what you meant on Friday. The buyer pays with the Crown on their account. There is no quote to race, no token to hold and no network fee to pay.

    Selling

    Open the Ascended Market, go to My items, type a price and press List. The least you may ask is 100 Crown. A seller needs no wallet and signs nothing, and listing costs nothing. The item stays in your bag while it is listed, and you can take the listing down again whenever you like.

    Buying

    Press Buy and the Crown leaves your account. A buyer does need a wallet connected, because the item is minted into it as an NFT at that moment, and a signed-in account rather than a traveler (guest) login. The item reaches your bag a few seconds later. If it cannot be handed over, your Crown is returned.

    What a sale costs

    A 2.5% fee on the sale price, taken out of what the seller receives: sell for 5,000 Crown and 4,875 arrives. Nothing if it does not sell. The NFT that is minted also carries a 2.5% royalty recorded on chain against the item itself; a sale here charges the fee above and nothing more.

    Why it is the only place

    When an item sells it is minted frozen, so it cannot be traded anywhere else. That is deliberate and it is the studio's half of the bargain: it is what makes the fee collectable, and what pays for ascension being worth having.

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    Selling on something you bought. An item you bought here already has an NFT in your wallet, so putting it back on the shelf asks your wallet to approve the listing first. The market builds that approval and you sign it; it never holds your keys. The price is still in Crown.
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    Who cannot use it. A traveler (guest) login cannot ascend or buy. And an account with an orange or red name on any of its characters is refused at the market, like everywhere else that trades. See PvP.